EA Cutting Hundreds of Jobs; Sunsetting Games

An announcement from Electronic Arts shows the painful times for game developers are just getting worse by revealing that the company is firing approximately five percent of its workforce, estimated to be about 670 individuals. The message from CEO Andrew Wilson also says EA is sunsetting unspecified games and "moving away from development of future licensed IP that we do not believe will be successful in our changing industry." Here's word on the job cuts:
In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter.