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There's a Cultures preview on
PC.IGN.com taking a look at this upcoming game they describe by saying
"Cartoony little Vikings make it into a quirky strategic town building and
economic sim." The preview discusses a bit of the micromanaging of the
cartoony little folk's lives that comprises the gameplay (in some corners
qualifying this as a "god-game," perhaps), along with a feel for some
of that quirkiness (like your ability to prompt breeding amongst your people,
and even pick the gender of their offspring), as well as other gameplay elements
like resource management, interaction with other cultures, and more, summing up
by paradoxically calling the game "interesting" and commenting on the
patience its slow pace requires in the same breath.
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