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Republic Q&A

German fansite ElixirStuff has conducted a brief interview on Republic: the Revolution, the 3D strategy game under construction at Elixir Studios. Head of R&D Tim Clarke is at hand to talk about how he got involved with Elixir, work currently being done on their in-house Totality Engine, how far along they are in the game's development, and a few related topics. The Q&A is available in your choice of English and the site's native German. Here is a quote on the engine's capabilities:

ES: Let's talk about the graphics and of course the 'Totality Engine'. Can you give us a small insight how the engine works? Not in detail, just a few basics.

Tim Clarke: Well, detail is the key :) It allows a full city to be drawn in real-time. Other level-of-detail techniques have restrictions on the number of objects that can be drawn at once, or what these objects can be. Totality removes these restrictions. Coming up soon are all the new materials effects, lighting and shadowing to make every polygon we drawn add even more to the visual quality.

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