Starbreeze Entertainment has more on the
disappointing launch of
PAYDAY 3, as
the co-op heist shooter has suffered with continuous matchmaking issues. A new statement
admits to a setback last night after optimism things were improving, placing blame for the problems squarely on an unnamed third-party matchmaking
partner. As it works on short-term solutions, Starbreeze says a longer-term
solution will involve a new matchmaking service as well as less overall dependence on
online services:
During launch-weekend, PAYDAY 3 had a peak of concurrent players (CCU)
across all platforms of 218,250, and a peak of 1,347,510 unique players (DAU).
Starbreeze Nebula currently has 3,794,172 registered users.
PAYDAY 3 matchmaking infrastructure has not performed as tested and expected.
Matchmaking software encountered an unforeseen error, which made it unable to
handle the massive influx of players. The issue caused an unrecoverable
situation for Starbreeze’ third-party matchmaking partner.
A new version of the matchmaking server software was gradually deployed across
all regions leading to improved performance. However, a software update made by
the partner during late Sunday again introduced instability to the matchmaking
infrastructure. The partner continues to work to improve and stabilize PAYDAY 3s
online systems.
The issue in question did not manifest during Technical Betas or Early Access
due to the specificity of rapid user influx and load-balancing. Starbreeze is
currently evaluating all options, both short- and long-term. In the short-term,
this means Starbreeze’ focus is to ensure the player experience. In the
long-term, this means evaluating a new partner for matchmaking services and
making PAYDAY 3 less dependent on online services.
“We are disappointed in the issues our playerbase has faced during our launch
weekend, but we are confident in our core product and the quality of PAYDAY 3 –
and all available metrics point to it. We have a lot of diligent and consistent
work ahead of us to regain community trust, but we will work hard to do it.”,
says Tobias Sjögren, CEO of Starbreeze Entertainment.
Current server status will continuously be communicated through our social
channels here.