NVIDIA announces the launch of DLSS 3.5, the latest version of its advanced
rendering technology for RTX graphics cards.
This article has the details, saying this will show up this (northern)
autumn in
Alan Wake 2,
Cyberpunk 2077,
Cyberpunk 2077: Phantom
Liberty,
Portal with RTX,
Chaos Vantage,
D5 Render, and
NVIDIA Omniverse. DLSS 3.5 boasts a new AI model called Ray
Reconstruction a that generates higher-quality pixels. It is also reportedly
trained on far more data than its predecessor: "Trained with 5X more data than
DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter
decisions about using temporal and spatial data, and to retain high frequency
information for superior-quality upscaling."
This video has details on how this works, showing side-by-side comparisons
of its impact on a variety of games. Here's more:
Creative platforms and
applications have a wide variety of content that is difficult for traditional
denoisers as they require hand-tuning per scene. As a result, when previewing
content you get suboptimal image quality. With DLSS 3.5, the AI neural network
is able to recognize a wide variety of scenes, producing high quality images
during preview and before committing a long time for a final
render.