NVIDIA Launches DLSS 3.5

NVIDIA announces the launch of DLSS 3.5, the latest version of its advanced rendering technology for RTX graphics cards. This article has the details, saying this will show up this (northern) autumn in Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, Chaos Vantage, D5 Render, and NVIDIA Omniverse. DLSS 3.5 boasts a new AI model called Ray Reconstruction a that generates higher-quality pixels. It is also reportedly trained on far more data than its predecessor: "Trained with 5X more data than DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter decisions about using temporal and spatial data, and to retain high frequency information for superior-quality upscaling." This video has details on how this works, showing side-by-side comparisons of its impact on a variety of games. Here's more:
Creative platforms and applications have a wide variety of content that is difficult for traditional denoisers as they require hand-tuning per scene. As a result, when previewing content you get suboptimal image quality. With DLSS 3.5, the AI neural network is able to recognize a wide variety of scenes, producing high quality images during preview and before committing a long time for a final render.