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Editing Stuff - Willard on UnrealEd

Before You Start Fragging II on CG Online is the second part of this two part feature that offers introductory advice on creating and editing your own levels. This installment is written by Alan Willard of Epic Games, and provides the same type of tips for getting started with Unreal editing that Kenn Hoekstra's essay on Q3A editing offered in part one. Also, Game Design Theory and Practice: The Elements of Gameplay on Gamasutra is online, penned by Richard Rouse III, a computer game designer, programmer, and writer at Surreal Software offering his perspective on the qualities that contribute to a great game.

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