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Before You Start Fragging
(I) on CG Online is an introduction to the art of creating levels written by
Raven project administrator Kenn Hoekstra, a one-time level designer himself.
The article offers tips on beginning the process, including a run-down on the
various files you'll need to get started. The article's intro also makes mention
of Epic designer Alan Willard, but it's unclear what, if any, contribution he
made to this article (perhaps he is a contributor to a follow-up, as this is
called Part I). In a similar vein, Neverwinter Vault's
Scripting Interview talks with BioWare lead programmer Mark Brockington who
offers basic and advance tips for scripting in Neverwinter Nights. Finally,
there's an article on
making your own maps and mods on 3DActionPlanet.
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