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Editing Stuff - Kenn Hoekstra on Q3A

Before You Start Fragging (I) on CG Online is an introduction to the art of creating levels written by Raven project administrator Kenn Hoekstra, a one-time level designer himself. The article offers tips on beginning the process, including a run-down on the various files you'll need to get started. The article's intro also makes mention of Epic designer Alan Willard, but it's unclear what, if any, contribution he made to this article (perhaps he is a contributor to a follow-up, as this is called Part I). In a similar vein, Neverwinter Vault's Scripting Interview talks with BioWare lead programmer Mark Brockington who offers basic and advance tips for scripting in Neverwinter Nights. Finally, there's an article on making your own maps and mods on 3DActionPlanet.

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