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Disciples II Preview

The Adrenaline Vault Previews Disciples II: Dark Prophecy with a look ahead the upcoming turn-based strategy follow-up from Strategy First. The article offers details on the game's background story as well gameplay, where factors like triggered events and the three included play modes all get written-up. There are also impressions from playing the one-race preview build covering things like party dynamics, magic, and combat, as well as some thoughts on how the sequel will differ from the original Disciples: Sacred Lands:

For the sequel, (Strategy) First rebuilt the original game from the ground up. In addition to offering a graphics resolution of 800x600, every piece of art will be new, from the menus and user interface down to the actual units. Neutral units will feature enhanced AI, and every unit will be able to earn experience points up to level 137, including your enemies. As in the original, units will evolve as they gain experience, and can branch off into different powerful character classes depending on which buildings are created in the player's main fortress. In the sequel, these branching unit paths will be longer and more diverse, and characters will no longer max out their acquired skills.

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