id Software's Paul Jaquays
updated
his .plan this afternoon with the news that id has posted documentation
for creating new models, skins and teams for the latest version of Quake III
Arena and Team Arena. Here's what he has to say:
For a while, I've been
hinting to folks on model making forums that there would be some changes in
the next point release regarding the creation of teams for Team Arena and also
some changes to skin handling for Q3A.
The primary focus of the new document is making new teams for Quake III: Team
Arena, but there's also huge amount of information in it on making TA and Q3A
models, and a look at some new code involving both TA and Q3A models. There
are RTF (Rich Text Format ... compatible with many Word Processors) and html
versions available as separate downloads. Anyone who has been itching to re-skin
James and Janet or make their clan team (and have it work in game) will now
have their chance.
The new release also supports new models for teams in TA, use of Q3A head models
on TA models (these are not modified models and most look ugly as sin when in
place on Janet and James), and a skin-naming convention that will allow the
team color variations of user made Q3A model skins to replace the skin in team
games, instead of the model's default skin.
The manual is about 34 pages long, but don't be overwhelmed by that. A good
share of the document is examples of scripts and irectory contents. As I write
this, id's ftp site is currently being hammered by folks wanting to download
the beta version of the 1.29f point release, so access to our servers may be
difficult. But you will be able to grab the documents from:
HTML Format version of Team Arena Team Creation Document
RTF
Format version of Team Arena Team Creation Document