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Tropico Diary

Inside the Sausage Factory on CG Online is the online version of a design diary for Tropico penned by Pop Top's Phil Steinmeyer that originally appeared in the June print issue of Computer Games Magazine (the way the article opens saying "Today is March 18, 2001" is sort of a dead giveaway). Written after a period of over two months where Phil got a single day off (it's amazing that developers send back articles rather than letter bombs to game publications at points like that), the diary discusses getting through crunch time in finishing up work on the island dictator simulation, as it was written a few weeks before the game was to go gold. Topics include various aspects of dealing with the crunch, and offers up a couple of amusing (and probably frighteningly true) rules that govern the subject of scheduling: "1) The project always takes two months longer than expected. 2) Rule #1 is true even if you take it into account when creating the schedule."

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