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Inside the Sausage Factory
on CG Online is the online version of a design diary for Tropico penned by
Pop Top's Phil Steinmeyer that originally appeared in the June print issue of
Computer Games Magazine (the way the article opens saying "Today is March
18, 2001" is sort of a dead giveaway). Written after a period of over two
months where Phil got a single day off (it's amazing that developers send back
articles rather than letter bombs to game publications at points like that), the
diary discusses getting through crunch time in finishing up work on the island
dictator simulation, as it was written a few weeks before the game was to go
gold. Topics include various aspects of dealing with the crunch, and offers up a
couple of amusing (and probably frighteningly true) rules that govern the subject
of scheduling: "1) The project always takes two months longer than
expected. 2) Rule #1 is true even if you take it into account when creating the
schedule."
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