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Zoid's Worklog

Taking a page from Carmack, id contracted employee Dave "Zoid" Kirsch updated his .plan with his worklog. Here's a rundown on all the stuff he's been up to:

Recent changes I've been making:

- New vmsg and vmsg_team client to server and server to client command. This is the same as say and say_team, except it takes the name of a sound file to play along with the message.

- Major additions to the client menu system for new team messaging menus for pre-recorded model sayings. The menu system stuffs vmsg commands to perform its work.

- Fixed it so that a player is only killed when switching teams, not to/from spectator mode.

- CTF team spawn points are in, team_CTF_redplayer and team_CTF_blueplayer. They are only used at game start, subsequent spawns are in deathmatch starts. Plans to have team only bits on dm starts as well?

- Added two new system functions, Sys_DefaultCDPath() and Sys_DefaultBasePath(). These establish the default base and cd path directories. Under Windows, they are both set to current dir by default. In Unix, they are set to argv[0]'s path and $HOME/.q3a/ respectively. This allows storing the q3config.cfg in $HOME/.q3a/baseq3 under Unix for per-user execution and settings.

- If a double signal fault occurs in Linux, exit immediately.

- stubs for Linux SMP.

- Reworked the Linux sound drivers based on recommendations by the 4Front guys. Added support for 48KHz output and reorganized the sound driver setup and initialization sequence.

- added NET_Sleep(msec) call in server code to allow proper CPU throttling. Wakes up on packet or stdin under Unix.

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