A
report on Bloomberg (may require registration or subscription) by Jason Schreier has more on the recent shakeup at
Halo: Infinite developer 343 Industries. This confirms
the report
that the company remains the primary developer on the Halo franchise after
rumors said otherwise. But it also notes that with
deep cuts to its staff and the switch to a new engine, 343 is basically
"starting over from scratch" with the shooter series. Here's more on plans to
pivot to the Unreal Engine:
Chief among them is a pivot to a new gaming
engine, the suite of tools and technology used to make video games. The studio’s
own engine, known publicly as Slipspace, has been one of the biggest points of
contention over the past two decades. Based largely on old code from the 1990s
and early 2000s, it’s buggy and difficult to use and has been the source of
headaches for some developers on Halo Infinite, people familiar with the
development said. Several multiplayer modes that are nearly finished, such as
Extraction and Assault, both popular in previous Halo games, have yet to be
released in part because of issues involving the engine, they said.
At several points over the past decade, management at 343 debated switching to
Epic Games Inc.’s popular Unreal Engine. But it wasn’t until late last year,
when previous studio head Bonnie Ross and engine lead David Berger departed and
Pierre Hintze took over, that the firm finally decided to pivot to Unreal. This
switch will start with a new game code-named Tatanka, according to people
familiar with the plans. That project, which 343 is developing alongside the
Austin, Texas-based game studio Certain Affinity, started off as a battle royale
but may evolve in different directions, the people said. Future games in the
series will also explore using the Unreal Engine, which may make development
easier, although internal skeptics are worried that the switch may have a
negative impact on the way Halo games feel to play. A Microsoft spokesman
declined to comment on issues with the engine or on the company’s plans to pivot
to Unreal.