A new
Developer Blog for
Overwatch 2 digs further into Blizzard's goals and
plans for matchmaking in the competitive shooter. The update includes a Q&A
answering your FAQing questions about the situation. It's lengthy enough that the
TL/DR section could use its own condensed summary. No suck luck, so we'll have
to deal with what we've got:
TL/DR
- Your ranked games are formed based on your internal matchmaking rating
(MMR), regardless of your displayed skill tier. MMR changes based on the
result of each match, with the amount of MMR you gain or lose depending on
several factors like how highly rated your opponents were or how recently
you last played.
- Our team is aware of some community pain points with competitive and
matchmaking. We have a set of improvements coming to matchmaking, and we’re
also working on updates to the competitive system.
- For competitive play in Season 3, we’ll reduce the number of wins
between competitive updates from 7 to 5 wins or 20 to 15 losses. For our
matchmaker, we’re implementing role delta changes that will match similarly
ranked players within each role.
- Season 4 will include additional information about your current wins and
losses on the competitive update screens. Our team has begun work on
longer-term features and updates for both the matchmaker and competitive
game mode, and we look forward to sharing more on those plans in the future!