update on the Blizzard website
from Aaron Keller discusses issues
players have raised over the course of Season 2 for the
multiplayer shooter sequel. There's a balance competitive games strike in
ranking and matchmaking between being transparent enough that players know where
they stand and being opaque enough that miscreants can't exploit the system.
Aaron explains the system has "suffered from poor comprehension," which will be
addressed. He also says players should find Season 3 more rewarding, and that
the new season will also bring more gameplay changes and balance tuning. Here's
The new Ranked mode suffered from poor comprehension. There was
confusion around players’ real rank and how that translated to their skill
level, difficulty forming groups with friends, and a negative impression of the
matchmaker when players of different ranks were put in the same match (even if
their skill levels were similar). We will be implementing some changes in S3 and
quite a few more in S4 all aimed at creating more clarity in the system. More
details on short-term changes and long-term vision will be coming soonTM.
We’ve gotten feedback from players that the game doesn’t feel rewarding enough
to play and that players can’t earn the items they want in a short enough period
of time. We’ll be making a change in S3 that should address some of these
complaints. This is a first step. We will have more details to share about this
There are a fair number of changes to ult cost in S3. We’ll be lowering the ult
refund when swapping heroes to 25% as part of this tuning pass.