Warhammer 40:000: Darktide Development Regrouping

Fatshark offers an open letter to Warhammer 40:000: Darktide players. Admitting it fell short on its goals for the first-person action game, this lays out the plan to make things right. This means the launch of seasonal content on Xbox and premium cosmetics are being pushed back while work is completed to address player feedback. Word is the primary focus will be to craft a proper crafting system:
We take enormous pride in our ability at Fatshark to deliver a game that millions can enjoy. This was what we set out to do with Warhammer 40,000: Darktide – to create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours.

We fell short of meeting those expectations.

Over the next few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.

This also means that we will delay our seasonal content rollout and the Xbox Series X|S launch. We will also suspend the upcoming releases of premium cosmetics. We just couldn’t continue down this path, knowing that we have not addressed many feedback areas in the game today.

Thank you for playing and providing feedback. We really appreciate it. It has and will continue to help shape the game we love.

Martin Wahlund
CEO and Co-Founder of Fatshark