For a long time, I didn’t see a problem. I saw our mission as bringing joy
and entertainment to players. This changed when my two toddlers became old
enough to take an interest in playing the very games I had built. Thinking
about my games in my daughters’ hands, I had to confront what these products
really were and what they could do. Knowing all the techniques with which we
tried to bring about addiction, I realized I didn’t want my children exposed
to that risk. My daughters are now 3 and 4 years old and I have yet to show
them any of the games I have designed."