The
Steam
Listing for
Guild Wars 2 now displays an August 23rd release date for
ArenaNet's online RPG sequel. The news is illustrated by
this
new trailer. This date is just days short of the 10th anniversary of
the game's launch. That surprisingly long
gap was meant to be a bit shorter, but plans to bring it to Steam were put on
indefinite hold
almost two years
ago. The game went free-to-play
seven years ago, so it's
not clear if a new distribution platform will significantly impact the
player-base. But
this post expresses hopes this will be the start of a new era:
We want
to make the most of the Steam launch, so over the past few months we've been
working on improvements to the new player experience. We've improved leveling
pacing, updated default options and key binds to be more sensible, added
multiple tiers of new achievements that guide players up through level 80, added
a free trial for the raptor mount once players reach level 10 (which becomes a
permanent unlock after purchasing an expansion), adjusted level-up rewards and
Black Lion Instant Level 80 Tickets, updated early game content like world
bosses with revised mechanics and tutorials, streamlined dungeon currencies and
increased their rewards, made it easier to get into raid content, added
accessibility options, improved the player experience in story instances,
revamped fractal instabilities, improved raid and Strike Mission rewards and
currencies, removed tedious mechanics like equipment repairing, fixed some
long-standing content bugs, and implemented DirectX 11 to improve game
performance. We also released the first three episodes of Living World Season 1,
which gives new players a better understanding of the story as they head into
later content. The fourth episode will drop on September 13.
We're happy to report that our metrics show that these changes have made a
significant impact, and we'll continue to make additional improvements in the
coming months as we monitor the Steam launch. We'll see a steady stream of new
players coming into the game from Steam moving forward, so even changes that
come after launch will be beneficial. Overall, we're feeling pretty good about
the balance we struck between investing in the new player experience and making
progress toward developing future content for our veteran
players.