Capping off the Summer Game Fest show is today's worst-kept secret, the official
announcement of the
Last of Us Part 1 Remake. This has been the subject
of rumors for a while, and the trailer for the news leaked earlier today. As
seen in the
this official version, Naughty Dog joined Geoff on stage to discuss the
goals for the project. This is to remake the action/adventure from the ground up
for PC and PlayStation 5 to create the definitive version. The presentation
includes comparisons of the original with the newer version to see where this is
going. The trailer part of this concludes with a September 2nd release date for
PlayStation 5. This is followed by a blurb saying it's also in development for
PC, suggesting that release will follow sometime after that. According to Neil
Druckmann, that should be "soon after." Here's more from the
Naughty Dog Website:
The Last of Us released almost a decade ago on the PlayStation 3
console, and it’s left an indelible mark on our studio. Joel and Ellie’s story
continues to be powerfully evocative with players worldwide, and we’re humbled
these characters continue to leave an impression.
With leaps in technology and hardware that allow us to push the limits of
the visual fidelity and interactivity, we’re thrilled to announce this complete
remake of The Last of Us, releasing September 2, 2022 for the PlayStation 5
console and in development for PC.
We’ve implemented modernized gameplay, improved controls, and expanded
accessibility options in this single-player experience to allow even more
individuals to enjoy the game. Effects, exploration, and combat have all been
enhanced. Leveraging the PS5’s powerful hardware, we also implemented 3D Audio*,
haptics, and adaptive triggers. Both returning fans and new players alike will
have the opportunity to experience both The Last of Us Part I and its prequel
story Left Behind in a whole new way.
For this rebuild, Neil has passed the directorial baton to Game Director Matthew
Gallant and Creative Director Shaun Escayg to bring this project to life.
Matthew joined our studio a decade ago to work on The Last of Us and UNCHARTED
4: A Thief's End. He rose to Lead Systems Designer on The Last of Us Part II and
co-headed the charge for over 60 accessibility features. Shaun started as Lead
Cinematic Animator on The Last of Us and UNCHARTED 4: A Thief's End. Shaun would
later go on to become the Creative Director of UNCHARTED: The Lost Legacy. With
their deep creative and technical expertise with the series, they’re the perfect
fit to helm this project, and you’ll be hearing even more about The Last of Us
Part I from them soon.