A video update announces a
Kerbal Space Program 2 "Timing Update,"
which is a euphemism for a delay. This is the third such setback for the
simulation sequel, but it's not like you can say this isn't rocket science. The
Windows edition of the game is now expected early next year, with the console
version to follow at some point after that. Here's what Nate Simpson says about
the status of the project:
Hi, I’m Nate Simpson, creative director for
Kerbal Space Program 2. These days when I go on the forums, as excited as people
are to see more progress reports and more screenshots, there's a growing
question of, "when is this game gonna actually come out?"
Well I can finally answer that question. KSP2 is coming out on PC in early 2023
and on consoles after that.
We are creating a game of immense technological complexity, and we've
assembled a team of passionate, talented people to achieve that goal. But we've
also set ourselves a very high bar of quality. The game has to be performant
across a wide range of machines. The graphics have to be peerless. The universe
has to be rich and interesting to explore.
We've set ourselves the goal internally of creating an experience that is both
original and breathtaking. And as I’ve mentioned before we've augmented our team
with the developers of the original Kerbal Space Program. And together, we're
creating something of which we are all very, very proud.
I cannot express how much it means to us as a team that we have the support of a
community that recognizes the importance of creating something high quality,
even if it means taking a little bit of extra time.
Thank you so much for believing in us, and we can't wait to fly with you
soon.