A
post from Activision Blizzard reveals details about King's Diversity Space
Tool, which is used to help create more diverse characters for video games. This
doesn't sound like it should be as hard as all that, but the post describes
pretty complex technology for the process: "In 2016, King began developing a
method for guarding against unconscious bias and exclusion when it came to the
creation of their games and characters. At the time, this idea existed as an
intangible philosophy, but the potential was obvious." An additional explanation
has been added to the top of the post after it drew some backlash. This explains
that the tool is used as a starting point, but it is not being used in
isolation:
The objective of using the tool is to uncover unconscious bias
by identifying existing norms in representation and acknowledging opportunities
for growth in inclusion. It is not a substitute for any other essential effort
by our teams in this regard, nor will it alter our company’s diversity hiring
goals. Over the past several years, the development of the tool was done with
the support of all our employee DE&I networks, and we collaborated with external
partners to create an even more robust tool.
The tool isn’t meant to be used in isolation; teams would sit down with company
DE&I staff to identify existing norms and then discuss, educate, consult, and
collaborate on how a character’s representation is expressed beyond those norms.
This process is intended to create a conversation where our developers, assisted
by the tool, challenge assumptions, assess choices, and find opportunities for
authentic representation to be fostered in our games.