Halo Infinite MP Lead Leaves; Co-op Update Delayed

Andrew Witts tweets that yesterday was his last day at 343 Industries, where he was multiplayer lead on Halo Infinite. Andrew says it was an "honor" to lead his team, he's excited what’s next, but for now he's "going to take some time off to relax." On what may or may not be a related note, a post on Halo Waypoint includes a Halo Infinite delay announcement buried so deeply you might accidentally(?) miss it. Word is that the multiplayer co-op update for the first-person shooter will not arrive with Season 2 in May as previously planned:
We’re making great progress on Campaign network co-op. And to be clear, this work has been occurring in parallel to Season 2 work, as has our work on Forge.

But the reality is that it’s going to take more time to land a high-quality, full-featured 4-player network co-op experience in the massive, wide-open world of Halo Infinite. We’re also committed to a great 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One through Xbox Series X—and the non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve.

All this means that we will not be able to ship Campaign network co-op on May 3rd, at the start of Season 2. But we are still aiming to deliver Campaign network co-op later in Season 2, and we will share a release date for that and for split-screen co-op as soon as we can.