Andrew
Witts tweets that yesterday was his last day at 343 Industries, where he was
multiplayer lead on
Halo Infinite. Andrew says it was an "honor" to lead
his team, he's excited what’s next, but for now he's "going to take some time
off to relax." On what may or may not be a related note, a post on
Halo
Waypoint includes a Halo Infinite delay announcement buried so deeply you
might accidentally(?) miss it. Word is that the multiplayer co-op update for the
first-person shooter will not arrive with Season 2 in May
as previously
planned:
We’re making great progress on Campaign network co-op. And to
be clear, this work has been occurring in parallel to Season 2 work, as has our
work on Forge.
But the reality is that it’s going to take more time to land a high-quality,
full-featured 4-player network co-op experience in the massive, wide-open world
of Halo Infinite. We’re also committed to a great 2-player split-screen co-op
experience on all Xbox consoles, from the original Xbox One through Xbox Series
X—and the non-linear, wide-open sections of the Campaign present some big
challenges for split-screen that have taken us more time to solve.
All this means that we will not be able to ship Campaign network co-op on May
3rd, at the start of Season 2. But we are still aiming to deliver Campaign
network co-op later in Season 2, and we will share a release date for that and
for split-screen co-op as soon as we can.