GOG Losses Leading to Changes

GamesIndustry.biz has the latest financial reporting from CD Projekt. Word is: "The company reported total revenues up 38% to PLN 144 million ($34.7 million), while net profits were down 30% to PLN 16.3 million ($3.92 million)." Early work on new projects as well as the scramble to repair Cyberpunk 2077 are factors cited as drags on profitability. Another problem is the poor performance of GOG.com. On that topic, The Verge reports comments made to investors during a quarterly earnings call by CD Projekt CFO Piotr Nielubowicz. He says that there will be "changes to the team structure" at the digital games storefront, which will refocus on its core mission of offering a curated selection of games with no DRM:
“Regarding GOG, its performance does present a challenge, and recently we’ve taken measures to improve its financial standing,” CD Projekt CFO Piotr Nielubowicz told investors on a quarterly earnings call. “First and foremost, we’ve decided that GOG should focus more on its core business activity, which means offering a handpicked selection of games with its unique DRM-free philosophy. In line with this approach, there will be changes in the team structure.”

Nielubowicz said that some developers who’d been working on GOG’s online solutions will be transferred from the project. At the end of 2021, GOG is also leaving the Gwent consortium, a cross-division project related to CD Projekt’s The Witcher card game Gwent. This means it won’t bear any development costs or share any profits from the development consortium. CD Projekt previously called Gwent “the most important project of 2017 in the GOG.com segment.”