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Consolation - Hands-on Halo

Word on Daily Radar is that the Dreamcast version of Unreal Tournament has shipped. Also, Daily Radar's Xbox Gamestock Extravaganza offers impressions on all the Xbox titles on display at GameStock. Meanwhile, PS2.IGN.Com's First Details: A Darkened Sky has news on an upcoming game based on Skittles candy (no, really...). Xbox.IGN.Com's First Look At Terminal Reality's New XBox Engine offers news that TRI is working on a project tentatively called "the Nocturne engine" for the Xbox. Microsoft hires Japanese Xbox developers is a CNET report on Redmond's recruiting efforts in the East. And last but not least, GameSpot's Gamestock 2001 Hands-on Halo (part of GameSpot's Gamestock 2001 page) offers just that: hands-on impressions of playing Halo on the Xbox (thanks Stomped). Here is a portion of the write-up discussing the x-factor of adding the Xbox as the game's first platform, and how it is impacting gameplay:

Howard also said that Bungie currently has two people working full time on Halo's multiplayer component, although the company still hasn't decided exactly how or if it's going to support multiplayer for the game. Players will recall that when Halo was originally a PC game, it was supposed to be largely multiplayer, much like Sierra's Tribes 2 will be. And speaking of the PC version, Bungie is committed to releasing Halo for the PC and Mac platforms after it ships the game for the Xbox, and the designers do plan on significantly differentiating all three versions from each other. Halo will take advantage of certain Xbox-specific hardware features, like a completely dynamic operatic soundtrack, and the game will stream the cutscene movies off the console's 8GB hard drive while new levels are being loaded into the system memory.

Halo will be an Xbox launch title, and it is expected to ship sometime this fall.

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