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The second half of Eurogamer's
interview with Peter Molyneux is online. Like the first portion it's in
article format, and topics covered this time include the challenge of creating
an actual story for Black & White, and why the development time on the game
was so large. The ever-busy designer is also interviewed on GameSpot UK today (part one, with part two promised for tomorrow), talking about the Playstation version of Black & White.
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