A new
Idgames Upload
feature on Gamers.org is now available, as
explained on Doomworld, one of the
ongoing home bases of the diehard
DOOM community. This is the work of our
chief engineer Frans. I don't think he thought he was pitching me a news story
when he told me about it, but I wanted to highlight his effort nonetheless. This
will allow for the easier upload and cataloging of DOOM wads in the still vital
development community for id's seminal first-person shooter. Here's how it
works:
As hinted a couple of times ;) Gamers.org is now pleased to launch
the Idgames Upload form, especially for those who find an FTP client too
cumbersome to upload their carefully crafted creation to the idgames archive.
And for everyone else too.
My goal was to make it a smooth user experience, but also a safe one for the
server. The html page is static, all the dynamic work is done by jQuery/Ajax
scripting. The page is responsive because that is the modern way (and easy via
Bootstrap), although I don't expect anyone to upload their big Cacoward-aspiring
mod via a mobile phone. :)
The same rules apply as via FTP upload. The front-end checks your selected
files, then uploads .txt first (with message, if present) followed by .zip.
Progress bars show how it goes and completes, or show error messages. The
back-end checks all the rules again, in case an "enterprising" soul attempts to
circumvent the front-end. If everything looks okay, the file pair (or triplet)
is moved into the idgames/incoming directory. There it will be subjected to the
regular review process.