In a tweet
Adam Badowski addresses the
that delves into what led to the problematic launch of Cyberpunk
. Adam discusses a few specific points: whether the E3 2017 demo for the
sci-fi RPG was "faked," whether there was a consensus among staff that the game
was not ready for release, and whether non-Polish staff were ostracized by
Fans and journalists were wowed by cyberpunk 2077
to ambition and scale. What they didn't know was that the demo was almost
It's hard for a trade show game demo two years before the game ships, but that
doesn't mean it's fake. Compare the demo with the game. Look it that Dumdum
scene or the car chase, or the many other things. What the people reading your
article may not know is that games are not made in a linear fashion and start
looking like the final product only a few months before launch. If you look at
that demo now, it's different yes, but that's what the "work in progress"
watermark is for. Our final game looks and plays way better than what that demo
As for missing features, that's part of the creation process. Features, and go
as we see if they will work or not. Also, Karin bush's exist in the final game
almost verbatim to what we showed in the demo.
And if we get a bit more granular about our release, the vision we presented in
this demo evolved into something that got multiple 9/10s and 10/10s on PC from
many renown gaming outlets in the world.
As for the old-gen consoles, yes that is another case, but we've owned up to
that and are working super hard to eliminate bugs (on PC two we know that's not
a perfect version either) and we're proud of Cyberpunk 2077 as a game and
artistic vision. This all is not what I'd call disastrous.
Most of the staff knew and openly said it wouldn't be ready for release in
You've talked with 20 people, some being ex employees, only 1 of whom is not
anonymous. I would not call that most of the over 500-people staff openly said
what you claim.
A few non-Polish staffers shared stories about coworkers using Polish in
front of them, which violated company rules. Made them feel ostracized, they
said... were their coworkers talking shit about them?
Everyone here speaks English during meetings, every company-wide e-mail and
announcement is in English - all that is mandatory. Rule of thumb is to switch
to a English when there's a person not speaking a given language in a casual
It is, however, pretty normal for Germans speaking German, Poles speaking
Polish, Spaniards speaking Spanish etc. (there are 44 nationalities at the
studio you get the point) when there's no one else around.
If the question is if it's hard to move to another country, sometimes culture,
and work and live there, then the answer is yes. But that's universal to every
company all over the world and we're doing what we can to ease the