Bloomberg's Jason Schreier reports (may require registration or subscription) on what he rightfully calls the
"disastrous rollout" of
Cyberpunk 2077. He spoke with current and former
staff at developer CD PROJEKT RED, most of whom requested anonymity in exchange
for their frank assessments of the missteps and mismanagement that led to the
problems with the highly anticipated sci-fi RPG. This includes the impact of
developing the game's engine alongside the game itself, which one developer
likened to trying to drive a train as the tracks are being laid ahead of it at
the same time. An interesting detail is development of the game didn't actually
begin in earnest until late 2016 even though
it was announced in
2012. The story also reports that the game's E3 2018 demo was faked, and that
the staff was forced into crunch mode very early in the project, despite
repeated promises from
management that they would not be subjected to it:
Fans and journalists
were wowed by Cyberpunk 2077’s ambition and scale. What they didn’t know was
that the demo was almost entirely fake. CD Projekt hadn’t yet finalized and
coded the underlying gameplay systems, which is why so many features, such as
car ambushes, were missing from the final product. Developers said they felt
like the demo was a waste of months that should have gone toward making the
game.
Employees were working long hours, even though Iwiński told staff that overtime
wouldn’t be mandatory on Cyberpunk 2077. More than a dozen workers said they
felt pressured to put in extra hours by their managers or coworkers anyway.
“There were times when I would crunch up to 13 hours a day — a little bit over
that was my record probably — and I would do five days a week working like
that,” said Jakubiak, the former audio programmer, adding that he quit the
company after getting married. “I have some friends who lost their families
because of these sort of shenanigans.”