Op Ed

  • Kotaku - Games Made Under Crunch Conditions Don’t Deserve ‘Best Direction’ Awards. Thanks Slashdot via Ant.
    "Hades—and, tacitly, those directing its development at Supergiant—was up for the Best Direction award last night too. It’s a great game, just as good as The Last of Us Part II and arguably better in some ways. Why it didn’t win Game of the Year is a subjective discussion I’m not interested in right now, but Hades deserved to win for Best Direction, at least more so than The Last of Us Part II, thanks to the studio’s meaningful avoidance of crunch culture across its various projects."