is now available
offering a traditional first-person shooter paradoxically built on less
traditional vector graphics to create M.C. Escher-inspired impossible geometry.
Release Trailer 2020
showing this mix of Doom and Battlezone, and here are
Paradox Vector is at its core, a first person shooter. It's
gameplay is directly influenced by classics like Doom, Quake and Half-Life. The
vector graphics and impossible geometry of the levels offer the two main points
of departure from these original masterpieces of the genre.
Paradox Vector imagines if vector graphics were still popular when the
first-person shooter genre got started. In Paradox Vector you can witness a
different kind of retro shooter. As Chris McMullen of Gamespew put it: “Remember
the heady days of the first-person on-foot wireframe shooter? No, me neither,
but it hasn’t stopped Paradox Vector from revisiting a genre that never
Inspired by arcade games from the early 1980s like Tailgunner, Battlezone, and
even the original Star Wars game, Paradox Vector takes this abandoned style, and
brings it up to date.
The impossible art of M.C. Escher had a big influence on Paradox Vector. This is
not a puzzle game, but an action game set in a puzzling environment. Hallways
appear to go one way but actually go another, enemies may attack from angles you
might not expect, and navigating the levels may require you to think outside of