Braid, Anniversary Edition Next Year

The Braid Website announces plans for the Braid, Anniversary Edition, an updated version of Jonathan Blow's highly acclaimed puzzle platformer originally released in 2008. The goal is to release the Anniversary Edition in Q1 of next year for Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Switch. Here's an Announcement Trailer and here's a bit on the goals of the remake:
We just didn't think far enough ahead, I guess; before too long, 4k monitors became available, some folks are using 5k monitors, and 8k is on the horizon (though that seems pretty excessive to me, right now!) If you play original Braid on a 4k monitor, the result is blurry and unpleasant to look at. The original double-scale art that we had archived for Braid would still be blurry at 4k, and anyway it was never really meant to be seen at that level of detail.

So, if we want people with modern computers to be able to enjoy the game the way it was meant to be played, how do we do that? Well, I guess the answer is for David to repaint the whole game at much higher levels of detail, so that is what we did. While we were at it, we could add extra animations and effects to make movement feel better; we could use more sophisticated brush-stroke effects to animate the foregrounds and backgrounds; we could go to some of the scenes that, in retrospect, could have used more attention in terms of visual concepts like unique landmarks, and build them out into what they deserved to be. Then we could upgrade the sound and music (the original sound effects were mostly bought by me for 99 cents each from a random sound-effects web site); Martin Stig Andersen (who worked on Control, Inside, Limbo, and other games with great audio) and Hans Christian Kock (who has done extensive film and TV work) have been handling this and the results are very moody. Don't worry though, the soundtrack is all the same music, though the guys have done some great mixes that really amplify the mood in the late-game.