Half-Life: Alyx - Final Hours
is now available
, offering an "interactive storybook" from Geoff Keighley with an
inside look at Valve Software, culminating in the release of Half-Life: Alyx
their recent VR game. There are a few revelations within, as this discusses a
bunch of projects that were cancelled over the years.
has a summary, saying the arrested developments include five Half-Life
games, one of which was internally being called Half-Life 3
that was to be a third installment in the Left 4 Dead
also a mention of the future, repeating Valve's ambition to create a new non-VR
installment in the Half-Life series and a vague mention of a "top secret
project" that's been in development since 2018. They say not all the cancelled
Half-Life projects are explicitly mentioned, offering this rundown of aborted
- Half-Life 3: Created in the Source 2 engine and drawing some
gameplay inspiration from Left 4 Dead, the project known as Half-Life 3
would have used procedural generation between hand-crafted story moments to
create a more replayable game. For instance, the game would generate a
building and an objective (such as rescuing a prisoner), then create a route
through it and fill the building with enemies, meaning that section would
always play out differently. The team went as far as scanning Frank Sheldon,
the actor whose likeness was used for the series' G-Man. However the Source
2 engine was unfinished, and the project "didn't get very far" before it was
dropped. It was in development for around a year between 2013 and 2014.
- Left 4 Dead 3: An open world game set in Morocco and potentially
featuring hundreds of zombies at a time, this was also deemed unworkable
because of the unfinished Source 2.
- RPG: This RPG project was simply codenamed 'RPG', drawing
inspiration from the likes of The Elder Scrolls, Dark Souls and Monster
Hunter, and was envisaged as being released in small chunks, but "never
really left the conceptual stage". After RPG was abandoned, experiments went
into turning it into a single-player RPG based on DOTA character Axe, which
were also shelved.
- A.R.T.I.: A light-hearted, voxel-based game that allowed for
open-ended destruction and creation in the vein of Minecraft. One version
included Half-Life 2 and Portal writer Erik Wolpaw voicing a character
called King Kevin, who had to be broken out of prison using the game's
tools. A.R.T.I. was later resurrected as a VR game, but was shelved as
Half-Life: Alyx grew.
- SimTrek: A VR game developed by members of the Kerbal Space
Program team that was also shelved during Alyx's development.
- Shooter: A Half-Life themed VR shooter that would have been a
part of The Lab, Valve's VR showcase. Using only Half-Life 2 assets, it
would have had players take part in short gunfights, and was designed more
like a Half-Life theme park ride than an continuation of its story. However,
it was deemed not to be ready in time for The Lab's release.
- Borealis: A Half-Life VR project, led by writer Marc Laidlaw,
that would have been set on the time-travelling ship mentioned in Half-Life
2. Skipping between the Half-Life series' Seven Hour War, and a time period
shortly after Half-Life 2: Episode 2, no gameplay details were revealed,
aside from that it included a fishing minigame.
- Hot Dog - Another new take on Left 4 Dead, purposely codenamed so
that people on the Internet wouldn't know it was a Left 4 Dead game. No
details were revealed.
- Vader - Valve's first internal attempt to create a VR headset.
Vader was designed without compromise, but was scrapped when it became clear
that it was too ambitious. The team estimates it would have cost $5,000 per
unit if released. Half-Life: Alyx was initially conceived to launch