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A new Q&A
with Dean Sekulic of Croteam is up at Reverend's 3D Pulpit today, asking
the programmer on Serious Sam a few questions about the game's hardware support.
Dean explains why they chose OpenGL over Direct3D as their API of choice, and
he also says what their minimum system requirements will likely be, and what
whizbang features their Serious engine supports. Thanks to The
Shugashack for the tip.
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