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Serious Sam Q&A

A new Q&A with Dean Sekulic of Croteam is up at Reverend's 3D Pulpit today, asking the programmer on Serious Sam a few questions about the game's hardware support. Dean explains why they chose OpenGL over Direct3D as their API of choice, and he also says what their minimum system requirements will likely be, and what whizbang features their Serious engine supports. Thanks to The Shugashack for the tip.

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