Crucible "Retiring" Two Game Modes

A developer update for Crucible announces that two of its game modes are being "retired," just a couple of weeks after the launch of this team-based shooter from Relentless Studios and Amazon (thanks Eurogamer). They say they will continue the game's pre-season to work on priority issues like voice chat and to go "all-in on the parts of Crucible that are resonating most strongly with you, our community." Word is this means they will focus on the Heart of the Hives mode that's proven to be the most popular of the three launch modes:
Our plan for this updated game direction will have two phases. In the first, we will build and iterate on the core systems necessary to support this Heart of the Hives-centered vision for the game. We’re starting the first phase by developing the features we know we need: voice chat, a surrender option, a system to deal with AFK players ruining matches, an expanded ping system, and potentially some form of mini-map. We don’t have an exhaustive list of changes yet, but those are some of our top priorities. While we’re working on adding those features, we’ll also be working on improving framerate, hit feedback, matchmaking, and how we teach the game to new players.

In the second phase, we will add additional systems and polish that will help elevate the Crucible experience. A lot of the work in this second phase will depend on what we hear from you during phase one. Right now our plans for improvements in the second phase include custom tailoring the map for Heart of the Hives, improving the creatures in the world, adding support for custom games, and enhanced social system functionality.

You can read about our priorities and the features in development here.
Here’s generally what you can expect from us: we’ll keep putting out builds regularly with bug fixes and improvements, we’ll share developer updates talking about the feedback we’re hearing and how we’re thinking about the systems and features going into the game, and we’ll continue to engage in active listening and conversation across our supported channels.