announces that two of its game modes are being
"retired," just a couple of weeks after the
of this team-based shooter from Relentless Studios and Amazon (thanks
). They say they will continue the game's pre-season to work on
like voice chat and to go "all-in on the parts of Crucible that are resonating
most strongly with you, our community." Word is this means they will focus on
the Heart of the Hives mode that's proven to be the most popular of the three
Our plan for this updated game direction will have two
phases. In the first, we will build and iterate on the core systems necessary to
support this Heart of the Hives-centered vision for the game. We’re starting the
first phase by developing the features we know we need: voice chat, a surrender
option, a system to deal with AFK players ruining matches, an expanded ping
system, and potentially some form of mini-map. We don’t have an exhaustive list
of changes yet, but those are some of our top priorities. While we’re working on
adding those features, we’ll also be working on improving framerate, hit
feedback, matchmaking, and how we teach the game to new players.
In the second phase, we will add additional systems and polish that will help
elevate the Crucible experience. A lot of the work in this second phase will
depend on what we hear from you during phase one. Right now our plans for
improvements in the second phase include custom tailoring the map for Heart of
the Hives, improving the creatures in the world, adding support for custom
games, and enhanced social system functionality.
You can read about our
priorities and the features in development here.
Here’s generally what you can expect from us: we’ll keep putting out builds
regularly with bug fixes and improvements, we’ll share developer updates talking
about the feedback we’re hearing and how we’re thinking about the systems and
features going into the game, and we’ll continue to engage in active listening
and conversation across our supported channels.