Halo 3 Testing Details

A new MCC Development Update has details on the plans for beta testing the PC edition of Halo 3 coming to The Master Chief Collection (thanks Neowin via VG247). The test flighing is slated to begin next month, and now 343 explains exactly what this will entail:
FLIGHT CONTENT
Below is a complete list of all content for the upcoming Halo 3 flights for both the Microsoft Store and Steam based on the development spec we create for each. There may be some slight changes between now and then, but overall, this is what we believe will be available in the upcoming public flight. Please don’t fuss if things change by then…. because they usually do to some degree.

New Features

  • Customization: Updated customization will be available for Halo 3
  • Forge: Forge will be available for players during this flight
  • Theater: Theater will be available for use with Mouse & Keyboard for Halo 3
  • Challenges: The complete Challenge System, including the Challenge Hub screen, will be available for the first time in this flight

Campaign
Flighting will support the following Campaign missions with options for all difficulty levels, single player, and co-operative online play:

  • Campaign Missions: Sierra 117, The Storm, The Ark, The Covenant, and Halo.

Multiplayer Options
Halo 3’s flight will support various maps and playlists for multiplayer. This will include Custom Games, Social Games, and Competitive Games. Below are the playlists and maps that will be available for each title across the various multiplayer options:

  • Social Games: 4v4, 8p FFA, 12p Infection, 8v8
  • Competitive: H3 Team Hardcore (4v4), H3 Team Slayer (4v4) H3 Team Doubles (2v2)
  • Halo 3 Multiplayer: Construct, Guardian, Last Resort, Narrows, Sandtrap, The Pit, Valhalla, Foundry, Standoff, Avalanche, Sandbox, and Heretic

Settings and Options Supported
Below is a complete breakdown of Settings and Options included in the flight:

  • Settings – Controls: Configure Mouse & Keyboard and Configure Gamepad
  • Settings – Video: Field-Of-View, Vehicle Field-Of-View, Gamma, Window Mode, Aspect Ratio, Resolution Scale, V-Sync, HUD Anchoring, Unified Medal Display, Framerate Limit, and Graphics Quality
  • Settings – Audio: Game Volume including Menu Music Volume, Game Music Volume, Effects Volume, Voice Chat Volume. Also, Voice Chat Channel, Push to Talk Voice Chat, and Multiplayer Game Sounds
  • Settings – Gameplay: Crosshair Position, Show Invite Notifications, Enemy Player Name Color, Multiplayer Game Timer, and Credits
  • Settings – Network: Network and Relays
  • Settings Accessibility: Subtitles, Change Language, Convert Text-To-Speech, and Convert Speech-To-Text

We do not have final timing just yet for when flighting is going to start, but we are looking to get things rolling within the first few weeks of June. Stay tuned for our MCC Development & Flighting Updates over in the Insider Forums HERE to stay in the know. Now, onward to the bulk of this month’s blog - “the life of a bug” and some insights from all the team members that have a hand in the process.