Factorio to End Early Access Early

Friday Facts #349 on the Factorio Blog has the 1.0 plan for Factorio, revealing Wube Software will officially launch their factory simulation on Friday, August 14th. (thanks Eurogamer). They previously planned to roll this out on September 25th, but the early end to Early Access is because with Cyberpunk 2077 delayed until September 17th, they are moving the game up around five weeks to avoid being overshadowed by CD Projekt RED's eagerly anticipated RPG. They say that besides some rapid progress they've made, this is also possible because of changes they've cut or postponed:
Descoped goal
When we announced the date (FFF-321), we had plans for many things to be in the final release. The main topics were the new campaign, fluid algorithm improvements, and the full GUI rewrite. Due to independent reasons, we have cancelled the new campaign (FFF-331), postponed the fluid improvements, and cut a lot of the aspects of the GUI rewrite (FFF-348).

Staying on schedule
Apart from descoping some features, the other work we've been doing has been progressing at a good pace. The 0.18 experimental release structure (FFF-314) is really helping to keep things on track. The original estimate was made with some concession for delays, that "things always take longer than expected". Well for the last 6 months, most things haven't been taking longer than expected, and we've been finishing topics quite effectively.

The sooner the better
The general feeling in the office is that the game is pretty much done, and that we want to get it released as soon as possible. The sooner we get some closure on version 1.0, the sooner we can start thinking about fun and exciting new things.