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A new version 0.6b of ZDoomGL is now available on Kokak's Doom Page, updating his OpenGL port of the ZDoom port of the public DOOM source code. The new release adds lens flares support, a new light.ini format and a slew of bug fixes that address a game crash, several rendering issues and more, all listed in the README. Additionally, a brief FAQ has been posted, and an MD2.ini file is available to disable the HUD if you prefer.
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