An announcement on the VALORANT Website reveals that Riot now plans to officially launch VALORANT on June 2nd, offering everyone full access to their new competitive multiplayer shooter. They admit this raises the question of "are we ready?" Discussing what they've learned during ongoing closed beta testing they break down their answer into sections like 'is the game ready?' and 'are the servers ready?'. They also address a couple of questions that have made some news: the readiness of their tools to deal with griefers and their anti-cheat technology. For better or for worse, that last topic may be foremost on many gamers' minds, since the game's intrusive anti-cheat system has made a bunch of headlines. They say they are not guaranteeing the game will be cheat-free, but they do express confidence in the measures they are taking to combat cheaters. Here's a bit:
We know that wars aren’t won overnight—especially when we’ve taken a very public stance against cheaters who want to win at all costs. But it’s also why we have a proprietary anti-cheat detection platform and dedicated team of engineers who will improve things over time.

We haven’t been perfect out the gate, but owning our own technology is what lets us be fast and communicative in our development—when you were concerned about Vanguard being on all the time, we put in a feature so you could disable it until needed. When we blocked vulnerable drivers that cheaters were using to smuggle their software in, we also ended up blocking drivers that were helping you monitor the temperature of your computer, so we went back to the drawing board.

At the end of the day, we hope these iterations can be taken as examples of our ongoing conversation: we care about maintaining the integrity of your games, but understand that it’s about the journey and the destination.

Now the real question: has Vanguard been effective at tracking and deterring cheaters? Well… yes to the first, and not yet to the second. With VALORANT being the grand unveiling of Vanguard, we’ve gotten a lot of inputs that help us understand what cheats - and forms of cheating - we can effectively deter with the platform. But during closed beta we’ve held off on deploying the second half of our tech, our auto-banning systems, because we needed this time to understand what to action on, especially when it comes to hardware bans. This will be different at launch.

Up to now, while we’ve been able to track and understand the inputs by which we identify cheaters, many of our ban waves have been manually reviewed and implemented by our anti-cheat team (and they’ve still managed to ban thousands so far). Come launch, we will be more aggressive, widespread, and automated in our ability to detect and ban cheaters.

As a final reminder: as with any game, our guarantee isn’t that VALORANT will be cheat free, it’s that our commitment to anti-cheat doesn’t end when you forget about it. This is just the beginning, so let’s keep this conversation going.