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Project IGI Patch/Sequel News

Simon Protheroe, the technical director on Project IGI at Eidos Interactive, made a post to ProjectIGI.com's forums with a status update on the upcoming patch for the game, as well as the news that they are currently negotiating with Innerloop to create a sequel. Regarding the patch, fans will be pleased to hear that it will include the much-requested save game feature (story), however it will not include multiplayer. Here's his post in its entirety:

First thanks to all of you that bought our game Project IGI over the Christmas holidays, The sales figures are positive. Now on to a sad point I have to make there will be no multiplayer patch for P:IGI. The reasons are many but the main one is that a budget was agreed with Innerloop to program P:IGI, They weren`t happy about getting the game out for Christmas but they were held to that date by contract. Innerloop has informed us that they can`t allocate more programming time to the multiplayer aspect without extra funding from ourselves (EIDOS). This is on our part totally unexceptable as we are now in contract talks with Innerloop for Project IGI 2. There however will be a patch for P:IGI addressing the save-game feature or lack of it, And other problems mainly concentrating on graphics problems/enemy respawn options.

Mine and everybody else's thanks for buying the game from EIDOS. And look out for Project IGI: 2 Winter 2001, which will have full multiplayer and bigger maps, etc..

Thanks again for your time and continued support.

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