Rockstar Changing Culture for Grand Theft Auto 6

A post on Kotaku reports on cultural changes within Rockstar Games. They hear from 15 current or former employees of the developer, one of whom told them it seems they are intent on "running the company like a company." They discuss efforts to eliminate longstanding complaints about reliance on crunch time as well as circumstances that lead to at least one sexual harassment allegation. Ways the crunch culture will change include leadership changes like the departure of Dan Houser, and examples from an internal company email such as flexible schedules, management and leadership training, anonymous surveys to collect feedback from employees, and more. Granting that things may change because the game is still early in development, they say these changes are impacting the next installment in the Grand Theft Auto series:
Rockstar’s leaders have told employees that they hope to mitigate crunch on the next big project by improving their technology pipelines and planning out more of the game’s beats in advance. One belief shared by Rockstar employees is that Dan Houser’s departure will lead to fewer last-minute rewrites and overhauls—the type that led to a great deal of overtime on Red Dead Redemption 2. Rockstar has also implemented “flexitime” scheduling for many employees, allowing them to work variable hours based on their preferences and needs.

One plan that management has laid out for the next game, a new entry in the Grand Theft Auto series, is to start out with a moderately sized release (which, by Rockstar’s standards, would still be a large game) that is then expanded with regular updates over time, which may help mitigate stress and crunch.