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AI War 2: The Spire Arises Rises

The spire has arisen with the release of The Spire Arises, the first expansion for AI War 2, Arcen's Windows, macOS, and Linux real-time grand strategy sequel. You can see this in action in this trailer and pick it up on Steam. The add-on comes with new items and two new major factions, and it is accompanied by changes to the base game. Word is: "AI War 2 grows even larger with this new massive expansion, bringing this plus the base game roughly on par with the amount of content in AI War Classic plus its first four expansions. But that downplays the fact that we’re really emphasizing quality over quantity, despite the sheer scope of things." The patch notes have all the brevity of a Russian novel, so this just represents a small portion of them:
In addition to some new capturables, turrets, and other ships that are available in any game once this expansion is installed, there are two major new factions. The Scourge is your greatest foe, the smartest and most dangerous sub-group of the AI. The Fallen Spire is your greatest ally, providing you with unprecedented firepower.

You can use both factions, either, or neither in your campaigns as you wish. Thanks to lobby customization options, you can even force the Scourge to be your ally against other foes, if you prefer.

The Scourge
The Scourge are an optional faction that can be enabled via the lobby, or by activating a beacon in any game.

  • The Scourge provides a new way for the AI to be more active and attack the player in new ways. For example, they can build a few cloaked ships, then suicide them into your economic command stations behind your defenses.
  • Give the player some juicy infrastructure targets that can be killed to weaken the enemy. It's always fun to destroy your enemies’ production facilities.
  • The scourge's units can organize themselves into Fireteams, granting them unprecedented flexibility and the ability to coordinate their attacks across the galaxy. Fireteams were developed to power the Scourge, though they have now also been made to work for a number of other factions.
  • A giant scary ship called the Nemesis can come around if you REALLY get into it with them, but running into Subjugators prior to that is bad enough.
  • The Scourge are canonically allied to the AI, but you can have player-allied scourge or independently-teamed scourge (Marauders, Nanocaust and Scourge as a team is terrifying).