Valve on Modding VR Out of Half-Life: Alyx

The big Half-Life interview on Eurogamer.net talks with game designer Robin Walker and level designer Corey Peters about Half-Life: Alyx and Valve in general. As the title of the piece indicates, this is a wide-ranging conversation. One topic of interest that comes up is a question about how they would feel if modders removed the VR requirement from the new game, which Robin interestingly says he would welcome:
I so want them to do that! I'm so excited to see that! There are a lot of people on the team who have asked this question many times. It's going to happen, and I can't wait. To some extent, everything we just described is about what does VR as a platform and experience bring to the table? And if that is not significant, then it's not interesting? We believe it's significant and interesting. And there's no better way than to play this game in non VR, I think, than to experience that. Of course, a bunch of people on the team probably will be super unhappy with me because they're worried about this. But we can't stop them. I think it would be a lot of work.