Developer Ministry of Broadcast Studios announces a January 30th launch date for
Ministry of Broadcast
, their eponymous platformer based on our
surveillance society. This is described as a blend between reality TV and George
and note that the release is coming very shortly after next
week's 70th anniversary of Orwell's death. The game will first come to
and a version for Switch will
follow down the road. This
shows off gameplay and some throwback graphics (think Prince of
Dystopian Persia), and here's a description:
Inspired by games such as
Prince of Persia (1989) and Oddworld: Abe’s Exoddus, Ministry of Broadcast
revives the spirit of classic cinematic platformers where players need nimble
run-and-jump reflexes as well as a healthy aversion to falling from precarious
heights. To reach freedom and family, you must lead the protagonist through each
of the Arenas while under the ever-watchful mechanical eye of the Regime. The
variety of hazardous, dilapidated environments hold an array of obstacles for
you to manage—leg-shattering drops (scared of heights?), flaming barrels of
garbage (extra-smelly, extra-flamey), inconveniently-placed spike pits (of
course), hanging steel beams (so much rust)—but none of this is to speak of the
fates of those you meet along the way.
- Cinematic platformer: Run, jump, crash, and climb your way through each
Arena as the narrative unfolds around you. Much of the story is unveiled via
smoothly integrated animation sequences, within the environment, or from
NPCs muttering bits of dialogue as you dive and dodge around them.
- Environmental HUD: Rather than having a screen cluttered with overlaid
indicators, HP bars, and minimaps, any information the player will need is
incorporated into the environment. Hints and clues are meshed into the
game’s art, subtle and specific, players will need a keen eye if they want
to survive each Arena without breaking their legs.
- Puzzle-solving: Use your wits, and at times a dash of ruthlessness, to
advance through the Arenas. You’ll have to interact with the environment
itself to solve most of the puzzles: use the protagonist’s momentum to move
platforms, flip the occasional lever, and sometimes you might have to
sacrifice an NPC or two to cross a particularly spiky pit.
- Story and Personality: Featuring lots of impish humor, Grade A sarcasm,
and comic mischief, all balanced perfectly with the dark, heavy themes
presented in this dystopian world.