Ministry of Broadcast This Month

Developer Ministry of Broadcast Studios announces a January 30th launch date for Ministry of Broadcast, their eponymous platformer based on our surveillance society. This is described as a blend between reality TV and George Orwell's 1984 and note that the release is coming very shortly after next week's 70th anniversary of Orwell's death. The game will first come to Steam and Utomik and a version for Switch will follow down the road. This trailer shows off gameplay and some throwback graphics (think Prince of Dystopian Persia), and here's a description:
Inspired by games such as Prince of Persia (1989) and Oddworld: Abe’s Exoddus, Ministry of Broadcast revives the spirit of classic cinematic platformers where players need nimble run-and-jump reflexes as well as a healthy aversion to falling from precarious heights. To reach freedom and family, you must lead the protagonist through each of the Arenas while under the ever-watchful mechanical eye of the Regime. The variety of hazardous, dilapidated environments hold an array of obstacles for you to manage—leg-shattering drops (scared of heights?), flaming barrels of garbage (extra-smelly, extra-flamey), inconveniently-placed spike pits (of course), hanging steel beams (so much rust)—but none of this is to speak of the fates of those you meet along the way.

FEATURES

  • Cinematic platformer: Run, jump, crash, and climb your way through each Arena as the narrative unfolds around you. Much of the story is unveiled via smoothly integrated animation sequences, within the environment, or from NPCs muttering bits of dialogue as you dive and dodge around them.
  • Environmental HUD: Rather than having a screen cluttered with overlaid indicators, HP bars, and minimaps, any information the player will need is incorporated into the environment. Hints and clues are meshed into the game’s art, subtle and specific, players will need a keen eye if they want to survive each Arena without breaking their legs.
  • Puzzle-solving: Use your wits, and at times a dash of ruthlessness, to advance through the Arenas. You’ll have to interact with the environment itself to solve most of the puzzles: use the protagonist’s momentum to move platforms, flip the occasional lever, and sometimes you might have to sacrifice an NPC or two to cross a particularly spiky pit.
  • Story and Personality: Featuring lots of impish humor, Grade A sarcasm, and comic mischief, all balanced perfectly with the dark, heavy themes presented in this dystopian world.