A
story on the Los Angeles Times outlines an effort by the Communications
Workers of America to unionize employees of video game and tech companies. This
involves what's called the Campaign to Organize Digital Employees (CODE, get
it?). This arises from a grassroots effort from
a couple of years ago
called Game Workers Unite rather than the pitch
last year from the
AFL-CIO. The article also reports a separate new formal relationship between the
Toronto chapter of Game Workers Unite with the Communications Workers of
America. The story details some of the issues facing the game industry,
including crunch, production schedule-related layoffs, and forced arbitration of
sexual harassment and workplace discrimination claims. Here's a bit more quoting
both CWA lead organizer Tom Smith and Game Workers Unite co-founder Emma Kinema:
The new project charts a path away from organizing video game workers
along the Hollywood craft union model. SAG-AFTRA has represented video game
voice actors for years, and called a strike in 2017 over pay and royalty
structures. But CWA largely follows the industrial union model, which organizes
entire companies at once rather than splitting workers who perform different
jobs into specialized unions.
Smith, for his part, said that CWA could accommodate craft-based organizing if
that’s what video game or tech workers want, emphasizing that the workers will
ultimately decide how to organize. But Kinema saw the decision to join CWA in
starker terms.
“We believe workers are strongest when they’re together in one shop in one
union, so the disciplines can’t be pitted against each other—none of that’s good
for the workers,” Kinema said. “I think in games and tech the wall-to-wall
industrial model is the best fit.”