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Conan Exiles Adds Mounts, Mounted Combat, and Follower Leveling

Conan Exiles players now have the chance to ride or die with the addition of mounts and mounted combat to the Hyborian Age survival game on Steam. This is accompanied by the release of a new Riders of Hyboria Pack to enhance the experience. This post mounts a defense of the DLC release, clarifying that it includes a variety of exclusive cosmetic content, but does not impart any competitive advantages. This trailer shows off the new features, and this post has all the details on mounts, mounted combat, and a new Tkrall leveling system. Here's a bit:
From a foal to a majestic and loyal Warhorse, you can now breed and train your trusty steed and ride into battle (or where adventure calls you) with the new Mount system. Not only can you use your horse for faster traveling, but you'll also be able to engage in combat with many single-hand weapons, bows and a new weapon archetype: Lances!

And what better complement to this new feature than the new Follower Leveling System? That's right! You can now level up and perk up any companion you bring with you as a follower -be it a Thrall, pet or your new mount. As a thank you for all your ongoing support, we've also squeezed in the possibility to rename your own thralls, so they can be more unique to you and reflect the time and effort spent in training them.
Please note that with this update we're introducing a follower cap system that will limit the number of pets and thralls you can have active. While private servers can opt in or out as soon as the patch goes live, this change will be disabled on launch for official servers, giving you time to manually cull those followers you're ready to part with. We will enable the limit on official servers at a later date, but we will announce it in advance. You can read more about this system in our recent write-up and our Frequently Asked Questions.

We have also continued our work in balancing and overhauling more aspects of the combat system. We spent some time bringing improvements to the dodging mechanic, which along with a new momentum-based player movement focuses on a fighter's commitment to their actions, raising the skill ceiling during fighting situations. Trebuchets also get an overhaul, as well as the movement system, plus a myriad of tweaks and balancing to weapons we'd love to hear your feedback about.