Stadia Launch Follow-ups

A post on VentureBeat reveals that the amount of data consumed by Google Stadia is in line with predictions, prompting them to call the game streaming service a "data hog." At between 4.5GB and 20GB of data per hour, word is: "That means just to play through the story of Red Dead Redemption 2, you will use more than 335GB of data on Stadia. Again, that’s at 1080p60. At 4K, you’re likely using at least twice that." Meanwhile, Kotaku's Jason Schreier tweets his understanding that Stadia's launch did not live up to Google's expectations: "Google Stadia is out today, and it already looks like a monumental flop. (I heard from one person involved that preorders were below expectations.) Question is, will they eventually stop trying to sell games and switch to an all-you-can-eat subscription model? Or just let it die?" In another tweet he says he does not think Google is going to give up on the project very quickly, but repeats his opinion that they are misguided in thinking they could sell full-priced games this way:
I don’t think Google is going to give up on Stadia that quickly — they’re building multiple game studios as we speak — but it was always asinine to think they could sell games at full price on this thing. Need to pivot, even if it means losing some of the biggest AAA games