A
post on
VentureBeat reveals that the amount of data consumed by Google Stadia is in
line with predictions, prompting them to call the game streaming service a "data
hog." At between 4.5GB and 20GB of data per hour, word is: "That means just to
play through the story of Red Dead Redemption 2, you will use more than 335GB of
data on Stadia. Again, that’s at 1080p60. At 4K, you’re likely using at least
twice that." Meanwhile,
Kotaku's
Jason Schreier tweets his understanding that Stadia's launch did not live up
to Google's expectations: "Google Stadia is out today, and it already looks like
a monumental flop. (I heard from one person involved that preorders were below
expectations.) Question is, will they eventually stop trying to sell games and
switch to an all-you-can-eat subscription model? Or just let it die?" In
another
tweet he says he does not think Google is going to give up on the project
very quickly, but repeats his opinion that they are misguided in thinking they
could sell full-priced games this way:
I don’t think Google is going to
give up on Stadia that quickly — they’re building multiple game studios as we
speak — but it was always asinine to think they could sell games at full price
on this thing. Need to pivot, even if it means losing some of the biggest AAA
games