has details on Grounded
, a first-person, co-op survival game
coming in spring 2020 for Windows and Xbox One, saying this will be released on
Steam as well as the Microsoft Store. In Grounded, players will be shrunk to the
size of ants, though neither Paul Rudd nor Rick Moranis seem to be involved.
Here's the Announce
and here are the details:
During X019 in London, Xbox Game
Studios and Obsidian Entertainment today announced Grounded, a new first-person,
co-op survival game coming Spring 2020 to Xbox One digitally through Xbox Game
Preview and with Xbox Game Pass, Microsoft Store, and on Steam. Grounded will be
the first Xbox Game Preview title available with Xbox Game Pass.
In Grounded, players are shrunken to the size of an ant and tasked with
surviving in the unique micro-world of a suburban backyard. Players must gather,
craft and build bases with everyday objects found within the yard, searching for
life-saving resources and living alongside giant, peaceful insects while
fighting to survive massive hostile inhabitants.
Grounded provides a mix of environmental and narrative driven story telling. Set
in a versatile, handcrafted sandbox structure it allows players to create their
own experience from the ground up. Tasks that may seem approachable when
human-sized become a challenge in this dangerous backyard landscape. This
familiar yet fantastical world can be navigated solo or in four-person
co-operative multiplayer, where players work together to complete missions or
explore the intricately detailed world.
Created by a small development team, one of many working on new projects in the
studio, Grounded is a true passion project. This title has given the team the
creative outlet to bring their years of developing highly regarded games to bear
on the survival genre. RPGs like The Outer Worlds will always be in Obsidian’s
DNA, but from time to time we want to stretch our creative muscles and try
things that might be a little different.
Microsoft has been a fantastic partner for Grounded which was in development
long before the acquisition last year. We’re fortunate to be given the freedom
to continue flexing our creative muscles and develop the games we want to