post from the NPD Group
notes that consumer spending on videogames in the
U.S. increased by one percent in the third quarter of this year compared with Q3
via Neutronbeam). They note year-to-date sales are also up by one
percent. This seems fairly trivial, but of course considering the scale of the
industry, it turns out to represent a lot of money. Word is console spending was
up considerably, offsetting declines in digital PC spending among other things.
Here's part of the accompanying explanation:
According to the Q3 2019
Games Market Dynamics: U.S.* report from The NPD Group, overall total industry
consumer spending on video gaming in the U.S. reached $9.18 billion in the third
quarter of 2019 (July - Sept.), an increase of 1 percent compared to the same
time period last year.
Double-digit percentage gains were seen across digital console content, mobile
and subscription spending, with declines across hardware, accessories, physical
console content and digital PC content offsetting much of the gains seen across
the other segments. Year-to-date (Jan. – Sept.) consumer spending has also
increased by 1 percent, to $27.9 billion.
Sales of video game content reached $8.1 billion in the third quarter, up 3
percent when compared to a year ago. Gains in mobile, subscription and digital
console content sales drove the market higher. Year-to-date content spending
also increased 3 percent, reaching $24.7 billion.
Games such as Borderlands 3, Candy Crush Saga, Fortnite, Grand Theft Auto V,
Madden NFL 20, Minecraft, NBA 2K20, and Pokémon Go were among the
best-performing titles of the third quarter.