U.S. Videogame Spending Edges Up

A post from the NPD Group notes that consumer spending on videogames in the U.S. increased by one percent in the third quarter of this year compared with Q3 2018 (thanks TechSpot via Neutronbeam). They note year-to-date sales are also up by one percent. This seems fairly trivial, but of course considering the scale of the industry, it turns out to represent a lot of money. Word is console spending was up considerably, offsetting declines in digital PC spending among other things. Here's part of the accompanying explanation:
According to the Q3 2019 Games Market Dynamics: U.S.* report from The NPD Group, overall total industry consumer spending on video gaming in the U.S. reached $9.18 billion in the third quarter of 2019 (July - Sept.), an increase of 1 percent compared to the same time period last year.

Double-digit percentage gains were seen across digital console content, mobile and subscription spending, with declines across hardware, accessories, physical console content and digital PC content offsetting much of the gains seen across the other segments. Year-to-date (Jan. – Sept.) consumer spending has also increased by 1 percent, to $27.9 billion.

Sales of video game content reached $8.1 billion in the third quarter, up 3 percent when compared to a year ago. Gains in mobile, subscription and digital console content sales drove the market higher. Year-to-date content spending also increased 3 percent, reaching $24.7 billion.

Games such as Borderlands 3, Candy Crush Saga, Fortnite, Grand Theft Auto V, Madden NFL 20, Minecraft, NBA 2K20, and Pokémon Go were among the best-performing titles of the third quarter.