Op Ed

  • Polygon - In 2020, I can no longer abide the 100-hour RPG.
    "I wish more games would follow in Obsidian’s footsteps here, because I’m realizing that I have no more patience left for the 100-plus-hour RPG. Sometimes, a game catches my attention. Perhaps the combat looks excellent, or the protagonist seems cool. And then the hype train begins: 'Hundreds of hours of deep and complex quest content,” the game promises. “An ongoing narrative that requires your constant attention. You’ll collect a party of characters you love like your own family — and choices you make can crop up 40 minutes later to devastate them.'

    Every time I hear a game described in this way, I break out into a cold sweat. That’s not exciting! That is a threat."