Polygon - In 2020, I can no longer abide the 100-hour RPG. "I wish more games would follow in Obsidian’s footsteps here, because I’m
realizing that I have no more patience left for the 100-plus-hour RPG.
Sometimes, a game catches my attention. Perhaps the combat looks excellent,
or the protagonist seems cool. And then the hype train begins: 'Hundreds of
hours of deep and complex quest content,” the game promises. “An ongoing
narrative that requires your constant attention. You’ll collect a party of
characters you love like your own family — and choices you make can crop up
40 minutes later to devastate them.'
Every time I hear a game described in this way, I break out into a cold
sweat. That’s not exciting! That is a threat."