Op Ed

CNET - Blizzard's Hong Kong censorship is a symptom of gaming's deep-rooted fear of politics.
"Publishers, and developers in many cases, are terrified of "politics." Terrified of discussing it, terrified of engaging in it. Terrified of offending the worst sections of its audience by placing its games in the midst of any type of political discourse. Consider Ubisoft's Houdini-esque claim that The Division 2, a video game about social collapse and environmental terrorism, wasn't in any way political. "