CNET - Blizzard's Hong Kong censorship is a symptom of gaming's deep-rooted
fear of politics.
"Publishers, and developers in many cases, are terrified of "politics."
Terrified of discussing it, terrified of engaging in it. Terrified of
offending the worst sections of its audience by placing its games in the
midst of any type of political discourse. Consider Ubisoft's Houdini-esque
claim that The Division 2, a video game about social collapse and
environmental terrorism, wasn't in any way political. "