released a statement
in advance of the release of their latest financial
results adjusting their projections downward and revealing a couple of delays.
The delays are to Gods & Monsters
, Rainbow Six Quarantine
, saying these will all now be released in fiscal 2020-21.
As for the financial shortfall, they directly blame the performance of Ghost
and The Division 2
. Here's word:
have not capitalized on the potential of our latest two AAA releases. For Ghost
Recon Breakpoint, while the game’s quality appeared on track – based on E3,
Gamescom, previews and our latest internal playtests –, critical reception and
sales during the game’s first weeks were very disappointing. As we have done
with past titles, we will continue to support the game and listen to the
community in order to deliver the necessary improvements.
At this stage, we have identified three main reasons behind this
- First, it is harder to generate interest for a
sequel to a Live multiplayer game, when prior iterations benefited from
years of optimization. Consequently, we need to make sure there is more time
between each iteration of Live games.
- Second, our strategy of introducing gameplay
innovations in our games has had a very positive impact on our brands.
However, to win over players, these innovations need to be perfectly
implemented in order to offer an optimal experience. This has not yet been
sufficiently the case with Ghost Recon Breakpoint. While the change of
formula has been very well received by some players, with an average daily
playtime per player of over three hours, it also has been strongly rejected
by a significant portion of the community.
- Finally, Ghost Recon Breakpoint did not come in
with enough differentiation factors, which prevented the game’s intrinsic
qualities from standing out.
We are tackling these issues head-on and already are implementing significant
changes to our production processes. We are confident in our capacity to adapt
and evolve, as we have done successfully many times in the past.